Renderer source markers 6
These are source markers, not confirmed defects or approved work. Read the containing function and its callers before classifying a marker. Some describe intentional API limits or old comments. See unfinished paths for assessed examples. The maintenance procedure rebuilds this catalog.
| Source | Marker text |
|---|---|
| servers/rendering/renderer rd/storage rd/texture storage.cpp:1683 | /// @todo Investigate if we can support this, will need to be able to obtain the order and obtain the slice info |
| servers/rendering/renderer rd/storage rd/texture storage.cpp:1745 | /// @todo Figure out what to do with slices |
| servers/rendering/renderer rd/storage rd/texture storage.cpp:1929 | /// @todo Need to make a function in Image to swap bits for this. |
| servers/rendering/renderer rd/storage rd/texture storage.cpp:2432 | /// @todo Need to make a function in Image to swap bits for this. |
| servers/rendering/renderer rd/storage rd/texture storage.cpp:3374 | /// @todo See if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer... |
| servers/rendering/renderer rd/storage rd/texture storage.cpp:4152 | /// @todo Figure out stereo support here |
| servers/rendering/renderer rd/storage rd/texture storage.cpp:4338 | /// @todo FIXME: Storage bit should only be requested when FSR is required. |
| servers/rendering/renderer rd/storage rd/utilities.cpp:279 | // For good measure we do the same hack for iOS, just in case. |
| servers/rendering/renderer scene cull.cpp:699 | ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull"); |
| servers/rendering/renderer scene cull.cpp:2225 | /// @todo FIXME: z_max_cam is defined, computed, but not used below when setting up |
| servers/rendering/renderer scene cull.cpp:3376 | points[j].z = -zn; ///< @todo Small hack to keep size constant when hitting the screen |
| servers/rendering/renderer scene cull.cpp:3406 | points[j].z = -zn; ///< Small hack to keep size constant when hitting the screen |
| servers/rendering/renderer scene cull.cpp:3470 | /// @todo Q: Should this whole block be skipped if we're rendering our reflection probe? |
| servers/rendering/rendering device.cpp:233 | DEV_ASSERT(false && "FIXME: Broken."); |
| servers/rendering/rendering device.cpp:338 | // Otherwise, the thread should just be blocked until the next frame (currently unimplemented). |
| servers/rendering/rendering device.cpp:1817 | /// @todo FIXME: When using reinterpretation buffers, the only texture aspect supported is color. Depth or stencil contents won't get copied. |
| servers/rendering/rendering device.cpp:3914 | /// @todo |
| servers/rendering/rendering device.cpp:4070 | // Validate pre-raster shader. One of stages must be vertex shader or mesh shader (not implemented yet). |
| servers/rendering/rendering device.cpp:6277 | // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex. |
| servers/rendering/rendering device commons.h:48 | /// @todo This may one day be used in Godot for interoperability between C arrays, Vector and LocalVector. |
| servers/rendering/rendering device commons.h:676 | RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY, ///< @todo Fix typo in "ADJACENCY" (in 5.0). |
| servers/rendering/rendering device driver.h:68 | /// @todo The fieldwise check is unimplemented, but still this one is useful, as a strong annotation about the needs. |
| servers/rendering/rendering device graph.cpp:563 | /// @todo FIXME: If the tracker does not know the previous type of usage, assume the generic memory write one. |
| servers/rendering/rendering light culler.h:218 | /// @todo Do we want to log some debug output? |