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Renderer source markers 6

These are source markers, not confirmed defects or approved work. Read the containing function and its callers before classifying a marker. Some describe intentional API limits or old comments. See unfinished paths for assessed examples. The maintenance procedure rebuilds this catalog.

Source Marker text
servers/rendering/renderer rd/storage rd/texture storage.cpp:1683 /// @todo Investigate if we can support this, will need to be able to obtain the order and obtain the slice info
servers/rendering/renderer rd/storage rd/texture storage.cpp:1745 /// @todo Figure out what to do with slices
servers/rendering/renderer rd/storage rd/texture storage.cpp:1929 /// @todo Need to make a function in Image to swap bits for this.
servers/rendering/renderer rd/storage rd/texture storage.cpp:2432 /// @todo Need to make a function in Image to swap bits for this.
servers/rendering/renderer rd/storage rd/texture storage.cpp:3374 /// @todo See if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer...
servers/rendering/renderer rd/storage rd/texture storage.cpp:4152 /// @todo Figure out stereo support here
servers/rendering/renderer rd/storage rd/texture storage.cpp:4338 /// @todo FIXME: Storage bit should only be requested when FSR is required.
servers/rendering/renderer rd/storage rd/utilities.cpp:279 // For good measure we do the same hack for iOS, just in case.
servers/rendering/renderer scene cull.cpp:699 ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull");
servers/rendering/renderer scene cull.cpp:2225 /// @todo FIXME: z_max_cam is defined, computed, but not used below when setting up
servers/rendering/renderer scene cull.cpp:3376 points[j].z = -zn; ///< @todo Small hack to keep size constant when hitting the screen
servers/rendering/renderer scene cull.cpp:3406 points[j].z = -zn; ///< Small hack to keep size constant when hitting the screen
servers/rendering/renderer scene cull.cpp:3470 /// @todo Q: Should this whole block be skipped if we're rendering our reflection probe?
servers/rendering/rendering device.cpp:233 DEV_ASSERT(false && "FIXME: Broken.");
servers/rendering/rendering device.cpp:338 // Otherwise, the thread should just be blocked until the next frame (currently unimplemented).
servers/rendering/rendering device.cpp:1817 /// @todo FIXME: When using reinterpretation buffers, the only texture aspect supported is color. Depth or stencil contents won't get copied.
servers/rendering/rendering device.cpp:3914 /// @todo
servers/rendering/rendering device.cpp:4070 // Validate pre-raster shader. One of stages must be vertex shader or mesh shader (not implemented yet).
servers/rendering/rendering device.cpp:6277 // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex.
servers/rendering/rendering device commons.h:48 /// @todo This may one day be used in Godot for interoperability between C arrays, Vector and LocalVector.
servers/rendering/rendering device commons.h:676 RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY, ///< @todo Fix typo in "ADJACENCY" (in 5.0).
servers/rendering/rendering device driver.h:68 /// @todo The fieldwise check is unimplemented, but still this one is useful, as a strong annotation about the needs.
servers/rendering/rendering device graph.cpp:563 /// @todo FIXME: If the tracker does not know the previous type of usage, assume the generic memory write one.
servers/rendering/rendering light culler.h:218 /// @todo Do we want to log some debug output?
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