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RenderingDevice storage classes

This index comes from the rendering baseline. Links identify committed source. Declarations include nested helper types; they do not imply separate runtime components. Conditional compilation and generated classes require the build map.

Header and implementation Declared types
servers/rendering/renderer rd/storage rd/forward id storage.h · cpp ForwardIDStorage
servers/rendering/renderer rd/storage rd/light storage.h · cpp LightStorage, Light, LightInstance, ShadowTransform, LightData, LightInstanceDepthSort, DirectionalLightData, ReflectionProbe, ReflectionAtlas, Reflection, ReflectionProbeInstance, ReflectionData, ReflectionProbeInstanceSort, Lightmap, BSP, LightmapInstance, ShadowShrinkStage, ShadowAtlas, Quadrant, Shadow, DirectionalShadow, ShadowCubemap
servers/rendering/renderer rd/storage rd/material storage.h · cpp MaterialStorage, ShaderData, MaterialData, Samplers, GlobalShaderUniforms, Variable, Value, ValueInt, ValueUInt, ValueUsage, Shader, Material
servers/rendering/renderer rd/storage rd/mesh storage.h · cpp MeshStorage, Mesh, Surface, Version, LOD, MeshInstance, Surface, MultiMesh, SkeletonShader, PushConstant, Skeleton
servers/rendering/renderer rd/storage rd/particles storage.h · cpp ParticlesStorage, ParticleData, ParticlesFrameParams, Attractor, Collider, ParticleEmissionBuffer, Data, Particles, ParticlesShader, PushConstant, CopyPushConstant, ParticlesShaderData, ParticleProcessMaterialData, ParticlesCollision, ParticlesCollisionInstance
servers/rendering/renderer rd/storage rd/render buffer custom data rd.h RenderBufferCustomDataRD
servers/rendering/renderer rd/storage rd/render data rd.h · cpp RenderDataRD
servers/rendering/renderer rd/storage rd/render scene buffers rd.h · cpp RenderSceneBuffersRD, NTKey, NTSliceKey, NamedTexture, WeightBuffers
servers/rendering/renderer rd/storage rd/render scene data rd.h · cpp RenderSceneDataRD, UBO, UBODATA
servers/rendering/renderer rd/storage rd/texture storage.h · cpp TextureStorage, CanvasTextureInfo, CanvasTextureCache, CanvasTexture, Texture, BufferSlice3D, TextureToRDFormat, TextureFromRDFormat, DecalAtlas, Texture, SortItem, MipMap, Decal, DecalInstance, DecalData, DecalInstanceSort, RenderTarget, RTOverridden, SliceKey, RenderTargetSDF, PushConstant
servers/rendering/renderer rd/storage rd/utilities.h · cpp VisibilityNotifier, Utilities
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