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Compatibility renderer classes

This index comes from the rendering baseline. Links identify committed source. Declarations include nested helper types; they do not imply separate runtime components. Conditional compilation and generated classes require the build map.

Header and implementation Declared types
drivers/gles3/effects/copy effects.h · cpp CopyEffects, Copy
drivers/gles3/effects/cubemap filter.h · cpp CubemapFilter, CMF
drivers/gles3/effects/feed effects.h · cpp FeedEffects, Feed
drivers/gles3/effects/glow.h · cpp Glow, GLOW, GLOWLEVEL
drivers/gles3/effects/post effects.h · cpp PostEffects, Post
drivers/gles3/environment/fog.h · cpp Fog
drivers/gles3/environment/gi.h · cpp GI
drivers/gles3/rasterizer canvas gles3.h · cpp RasterizerCanvasGLES3, CanvasLight, OccluderPolygon, LightUniform, StateBuffer, PolygonBuffers, InstanceData, Data, Batch, DataBuffer, State
drivers/gles3/rasterizer gles3.h · cpp RasterizerGLES3
drivers/gles3/rasterizer scene gles3.h · cpp RenderDataGLES3, RasterizerSceneGLES3, InstanceSort, SceneGlobals, LightData, DirectionalLightData, ShadowData, DirectionalShadowData, GeometryInstanceSurface, GeometryInstanceLightmapSH, GeometryInstanceGLES3, LightPass, SceneState, UBO, MultiviewUBO, TonemapUBO, RenderListParameters, RenderList, SortByKey, SortByDepth, SortByReverseDepthAndPriority, CameraAttributes, SkyGlobals, Sky
drivers/gles3/shader gles3.h · cpp ShaderGLES3, TextureUniformData, TexUnitPair, UBOPair, Specialization, Feedback, Version, Specialization, StageTemplate, Chunk
drivers/gles3/storage/config.h · cpp Config
drivers/gles3/storage/light storage.h · cpp Light, LightInstance, ShadowTransform, ReflectionProbe, ReflectionAtlas, Reflection, ReflectionProbeInstance, Lightmap, BSP, LightmapInstance, LightStorage, ShadowAtlas, Quadrant, Shadow, DirectionalShadow
drivers/gles3/storage/material storage.h · cpp ShaderData, Shader, MaterialData, Material, CanvasShaderData, CanvasMaterialData, SkyShaderData, SkyMaterialData, SceneShaderData, SceneMaterialData, ParticlesShaderData, ParticleProcessMaterialData, GlobalShaderUniforms, Variable, Value, ValueInt, ValueUInt, ValueUsage, MaterialStorage, Shaders
drivers/gles3/storage/mesh storage.h · cpp Mesh, Surface, Attrib, Version, Wireframe, LOD, BlendShape, MeshInstance, Surface, MultiMesh, Skeleton, MeshStorage
drivers/gles3/storage/particles storage.h · cpp ParticlesStorage, ParticleInstanceData3D, ParticleInstanceData2D, ParticlesViewSort, ParticlesFrameParams, Attractor, Collider, Particles, ParticlesShader, ParticlesCollision, ParticlesCollisionInstance
drivers/gles3/storage/render scene buffers gles3.h · cpp RenderSceneBuffersGLES3, FBDEF, RTMSAA3D, GLOW
drivers/gles3/storage/texture storage.h · cpp CanvasTexture, Texture, RenderTarget, RTOverridden, FBOCacheEntry, TextureStorage, TextureAtlas, Texture, SortItem, RenderTargetSDF
drivers/gles3/storage/utilities.h · cpp VisibilityNotifier, Utilities, ResourceAllocation, Frame
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