| servers/rendering/instance uniforms.h · cpp |
InstanceUniforms, Item |
| servers/rendering/renderer canvas cull.h · cpp |
RendererCanvasCull, Item, VisibilityNotifierData, ItemIndexSort, ItemYSort, LightOccluderPolygon, Canvas, ChildItem, InterpolationData |
| servers/rendering/renderer canvas render.h · cpp |
RendererCanvasRender, Light, Polygon, Item, CommandBlock, Command, CommandRect, CommandNinePatch, CommandPolygon, CommandPrimitive, CommandMesh, CommandMultiMesh, CommandParticles, CommandTransform, CommandClipIgnore, CommandAnimationSlice, ViewportRender, CanvasGroup, CopyBackBuffer, LightOccluderInstance |
| servers/rendering/renderer compositor.h · cpp |
BlitToScreen, RendererCompositor |
| servers/rendering/renderer geometry instance.h · cpp |
RenderGeometryInstance, RenderGeometryInstanceBase, Data |
| servers/rendering/renderer scene cull.h · cpp |
RendererSceneCull, Camera, PlaneSign, Frustum, InstanceBounds, InstanceData, InstanceVisibilityData, VisibilityArray, Scenario, InstancePair, InstanceBaseData, Instance, InstanceGeometryData, InstanceReflectionProbeData, InstanceDecalData, InstanceParticlesCollisionData, InstanceFogVolumeData, InstanceVisibilityNotifierData, InstanceLightData, InstanceVoxelGIData, LightCache, InstanceLightmapData, PairInstances, InstanceCullResult, DirectionalShadow, Cull, Shadow, Cascade, SDFGI, VisibilityCullData, CullData, InterpolationData |
| servers/rendering/renderer scene occlusion cull.h · cpp |
RendererSceneOcclusionCull, HZBuffer |
| servers/rendering/renderer scene render.h · cpp |
RendererSceneRender, RenderShadowData, RenderSDFGIData, RenderSDFGIUpdateData, CameraData |
| servers/rendering/renderer viewport.h · cpp |
RendererViewport, CanvasBase, Viewport, CanvasKey, CanvasData |
| servers/rendering/rendering context driver.h · cpp |
RenderingContextDriver, Vendor, Workarounds, Device |
| servers/rendering/rendering device.h · cpp |
RenderingDevice, StagingBufferBlock, StagingBuffers, Buffer, BufferGetDataRequest, CallbackResource, Texture, SharedFallback, TextureGetDataRequest, TextureView, AttachmentFormat, FramebufferPass, FramebufferFormatKey, FramebufferFormat, Framebuffer, VertexDescriptionKey, VertexDescriptionHash, VertexDescriptionCache, VertexArray, IndexBuffer, IndexArray, UniformSetFormat, Shader, Uniform, UniformSet, AttachableTexture, SharedTexture, RenderPipeline, Validation, ComputePipeline, DrawList, SetState, State, Validation, Validation, ComputeList, SetState, State, Validation, TransferWorker, Frame, Timestamp |
| servers/rendering/rendering device binds.h · cpp |
RDTextureFormat, RDTextureView, RDAttachmentFormat, RDFramebufferPass, RDSamplerState, RDVertexAttribute, RDShaderSource, RDShaderSPIRV, RDShaderFile, RDUniform, RDPipelineSpecializationConstant, RDPipelineRasterizationState, RDPipelineMultisampleState, RDPipelineDepthStencilState, RDPipelineColorBlendStateAttachment, RDPipelineColorBlendState |
| servers/rendering/rendering device commons.h · cpp |
VectorView, RenderingDeviceCommons, TextureFormat, SamplerState, VertexAttribute, ShaderStageSPIRVData, PipelineSpecializationConstant, PipelineRasterizationState, PipelineMultisampleState, PipelineDepthStencilState, StencilOperationState, PipelineColorBlendState, Attachment, ShaderUniform, ShaderSpecializationConstant, ShaderReflection |
| servers/rendering/rendering device driver.h · cpp |
VersatileResourceTemplate, RenderingDeviceDriver, ID, m name, TextureView, TextureSubresource, TextureSubresourceLayers, TextureSubresourceRange, TextureCopyableLayout, MemoryBarrier, BufferBarrier, TextureBarrier, ImmutableSampler, BoundUniform, BufferCopyRegion, TextureCopyRegion, BufferTextureCopyRegion, Attachment, AttachmentReference, Subpass, SubpassDependency, AttachmentClear, MultiviewCapabilities, FragmentShadingRateCapabilities, FragmentDensityMapCapabilities, Capabilities |
| servers/rendering/rendering device graph.h · cpp |
RenderingDeviceGraph, ComputeListInstruction, DrawListInstruction, RecordedCommand, RecordedBufferCopy, RecordedBufferToTextureCopy, ResourceTracker, FramebufferStorage, FramebufferCache, CommandBufferPool, WorkaroundsState, InstructionList, ComputeInstructionList, DrawInstructionList, RecordedCommandSort, RecordedCommandListNode, RecordedSliceListNode, RecordedBufferClearCommand, RecordedBufferCopyCommand, RecordedBufferGetDataCommand, RecordedBufferUpdateCommand, RecordedDriverCallbackCommand, RecordedComputeListCommand, RecordedDrawListCommand, RecordedTextureClearCommand, RecordedTextureCopyCommand, RecordedTextureGetDataCommand, RecordedTextureResolveCommand, RecordedTextureUpdateCommand, RecordedCaptureTimestampCommand, DrawListBindIndexBufferInstruction, DrawListBindPipelineInstruction, DrawListBindUniformSetsInstruction, DrawListBindVertexBuffersInstruction, DrawListClearAttachmentsInstruction, DrawListDrawInstruction, DrawListDrawIndexedInstruction, DrawListDrawIndirectInstruction, DrawListDrawIndexedIndirectInstruction, DrawListEndRenderPassInstruction, DrawListExecuteCommandsInstruction, DrawListSetPushConstantInstruction, DrawListNextSubpassInstruction, DrawListSetBlendConstantsInstruction, DrawListSetLineWidthInstruction, DrawListSetScissorInstruction, DrawListSetViewportInstruction, DrawListUniformSetPrepareForUseInstruction, ComputeListBindPipelineInstruction, ComputeListBindUniformSetsInstruction, ComputeListDispatchInstruction, ComputeListDispatchIndirectInstruction, ComputeListSetPushConstantInstruction, ComputeListUniformSetPrepareForUseInstruction, BarrierGroup, SecondaryCommandBuffer, Frame |
| servers/rendering/rendering light culler.h · cpp |
RenderingLightCuller, LightSource, LightCullPlanes, Data |
| servers/rendering/rendering method.h · cpp |
RenderingMethod, RenderInfo |
| servers/rendering/rendering server.h · cpp |
RenderingServer, TextureInfo, ShaderNativeSourceCode, Version, Stage, SurfaceData, LOD, MeshInfo, FrameProfileArea |
| servers/rendering/rendering server constants.h |
Definitions, aliases, or API includes. |
| servers/rendering/rendering server default.h · cpp |
RenderingServerDefault |
| servers/rendering/rendering server globals.h · cpp |
RenderingServerGlobals |
| servers/rendering/rendering shader container.h · cpp |
RenderingShaderContainer, ContainerHeader, ReflectionData, ReflectionBindingData, ReflectionSpecializationData, ShaderHeader, Shader, RenderingShaderContainerFormat |
| servers/rendering/rendering shader library.h |
RenderingShaderLibrary |
| servers/rendering/shader compiler.h · cpp |
ShaderCompiler, IdentifierActions, GeneratedCode, Texture, DefaultIdentifierActions |
| servers/rendering/shader include db.h · cpp |
ShaderIncludeDB |
| servers/rendering/shader language.h · cpp |
ShaderLanguage, TkPos, VaryingFunctionNames, Node, OperatorNode, VariableNode, VariableDeclarationNode, Declaration, ArrayNode, ArrayConstructNode, ConstantNode, BlockNode, Variable, ControlFlowNode, MemberNode, StructNode, ShaderNode, Constant, Function, Struct, Varying, Uniform, FunctionNode, Argument, UniformOrderComparator, Expression, ExpressionInfo, VarInfo, Token, BuiltInInfo, StageFunctionInfo, Argument, ModeInfo, FunctionInfo, FilePosition, KeyWord, CallInfo, Item, Usage, BuiltinEntry, BuiltinFuncDef, BuiltinFuncOutArgs, BuiltinFuncConstArgs, ShaderCompileInfo |
| servers/rendering/shader preprocessor.h · cpp |
ShaderPreprocessor, FilePosition, Region, Token, Tokenizer, CommentRemover, Define, Branch, State |
| servers/rendering/shader types.h · cpp |
ShaderTypes, Type |
| servers/rendering/shader warnings.h · cpp |
ShaderWarning |