Rendering integration source map
These source entry points support the architecture pages. Their revision and review date appear once in the baseline. The refresh tool relocates symbols when line numbers change.
Scene resources
- CanvasItem draw delegation
- Sprite2D draw notification
- Visual instance ownership
- Mesh instance mesh changes
- Texture resource
- Shader resource
- Material resource
- RD texture bridge
- Compositor resource
- Mode7 material and texture generation
- WorldScape material
Services and modules
- Display server contract
- XR interface contract
- Camera feeds
- GL camera feed consumption
- OpenXR Vulkan hooks
- OpenXR D3D12 hooks
- GPU texture compressor
- GPU lightmapper
- Raycast occlusion implementation
- GLSL to SPIR-V compiler
- Render server registration
- Resource loader render progress dependency
- Engine frame limit device dependency
- Physics soft body rendering contract