Rendering source reference
Use the class indexes to locate a header and its implementation. Use the source maps for important execution paths. The consumer and marker indexes are reproducible investigation aids; the architecture pages explain which relationships matter.
- Core renderer classes
- Shared storage classes
- RenderingDevice renderer classes
- RenderingDevice storage classes
- Forward renderer classes
- Environment and effect classes
- Compatibility renderer classes
- Native driver classes
- Dummy renderer classes
- Renderer source markers 1
- Renderer source markers 2
- Renderer source markers 3
- Renderer source markers 4
- Renderer source markers 5
- Renderer source markers 6
- Renderer source markers 7
- Renderer source markers 8
- Renderer consumers in core 1
- Renderer consumers in scene 1
- Renderer consumers in scene 2
- Renderer consumers in scene 3
- Renderer consumers in scene 4
- Renderer consumers in scene 5
- Renderer consumers in editor 1
- Renderer consumers in editor 2
- Renderer consumers in modules 1
- Renderer consumers in modules 2
- Renderer consumers in platform 1
- Renderer consumers in main 1
- Renderer consumers in servers 1
- Renderer consumers in tests 1
- Renderer execution source map
- Rendering backend source map
- Rendering integration source map
- Rendering observation source map
- Rendering source baseline
The adjacent rendering_inventory.json retains hashes, declarations, direct include/import edges, marker text, and search evidence for update tools. Include edges are syntactic: conditional branches are not evaluated. Unresolved edges can refer to system, generated, or external-library headers.